gigietto
Utente medio
 

Regione: Puglia
Prov.: Bari
Città: Barletta
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Inserito il - 26/11/2015 : 12:06:50
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LN profile https://goo.gl/0GgVNf
Hi! The industry standard is Visual Studio. There are express editions, which are free to use. If you are a student, you can have license for full versions as well. Good luck!
If you are new to programming, then i would start first with a C++ tutorial and exercises. After that, you can check some game related topics. Cheers! 11:52
Im not new to programming ... im new to specific programming in your industry ... here is difficult to get a job for IT specialist .... Good Luck is not really useful teacher ... :D 11:53
Well, then ask more precise questions. If you know C++ and/or C#, then you can start learning useful patterns in game programming: http://gameprogrammingpatterns.com/
In terms of engine, Unity is a good choice for starters as it is easy to use and there are tons of tutorials and examples on the web. My advice is to setup a (very simple, easy) project for yourself and try to make it step by step. For example a simple 2D game, like a bejeweled. With this you can learn a lot of useful things and get used to Unity.
Once you are done with that, you can start thinking about a 3D game, but again, keep it simple.
If you want to get a job in the game industry, you need to have a reference work. Something what you did and you can show how you are coding. Try to achieve everything in a simple, clear way, so the coding style will be appealing for hiring programmer.
If you want to go for bigger/more difficult engines, you can try Unreal for example. But beware, it is not easy to use, and you will lose time with the learning. I don't recommend it for the first steps.
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